Code Talker Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Code Generator
R Rarity
Code Generator
R Rarity
Code Generator
EARTH 3
Code Generator
  • ATK:

  • 1300

  • DEF:

  • 500


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.

SR Rarity
Dotscaper
SR Rarity
Dotscaper
SR Rarity
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.

R Rarity
Firewall Defenser
R Rarity
Firewall Defenser
R Rarity
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.

R Rarity
Firewall Guardian
R Rarity
Firewall Guardian
R Rarity
Firewall Guardian
DARK 4
Firewall Guardian
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.

SR Rarity
Firewall Phantom
SR Rarity
Firewall Phantom
SR Rarity
Firewall Phantom
DARK 5
Firewall Phantom
  • ATK:

  • 2000

  • DEF:

  • 1300


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.

SR Rarity
Lady Debug
SR Rarity
Lady Debug
SR Rarity
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

 Rarity
Maliss Chessy Cat
 Rarity
Maliss Chessy Cat
 Rarity
Maliss Chessy Cat
DARK 3
Maliss Chessy Cat
  • ATK:

  • 1500

  • DEF:

  • 300


Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

 Rarity
Maliss Dormouse
 Rarity
Maliss Dormouse
 Rarity
Maliss Dormouse
DARK 3
Maliss Dormouse
  • ATK:

  • 900

  • DEF:

  • 300


"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

 Rarity
Maliss March Hare
 Rarity
Maliss March Hare
 Rarity
Maliss March Hare
DARK 3
Maliss March Hare
  • ATK:

  • 600

  • DEF:

  • 300


Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.

 Rarity
Maliss White Rabbit
 Rarity
Maliss White Rabbit
 Rarity
Maliss White Rabbit
DARK 3
Maliss White Rabbit
  • ATK:

  • 1200

  • DEF:

  • 300


You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

UR Rarity
Mathmech Circular
UR Rarity
Mathmech Circular
UR Rarity
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Micro Coder
SR Rarity
Micro Coder
SR Rarity
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

N Rarity
Parallel eXceed
N Rarity
Parallel eXceed
N Rarity
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Mathmech Nabla
SR Rarity
Mathmech Nabla
SR Rarity
Mathmech Nabla
DARK 4
Mathmech Nabla
  • ATK:

  • 1000

  • DEF:

  • 1500


You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.

SR Rarity
Mathmech Sigma
SR Rarity
Mathmech Sigma
SR Rarity
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      SR Rarity
      Cynet Codec
      SR Rarity
      Cynet Codec
      SR Rarity
      Cynet Codec
      Spell Continuous
      Cynet Codec

        If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.

        UR Rarity
        Cynet Mining
        UR Rarity
        Cynet Mining
        UR Rarity
        Cynet Mining
        Spell Normal
        Cynet Mining

          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

          UR Rarity
          Gold Sarcophagus
          UR Rarity
          Gold Sarcophagus
          UR Rarity
          Gold Sarcophagus
          Spell Normal
          Gold Sarcophagus

            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

               Rarity
              Maliss in the Mirror
               Rarity
              Maliss in the Mirror
               Rarity
              Maliss in the Mirror
              Spell Quick
              Maliss in the Mirror

                Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 "Maliss" card in your GY; banish it, and if you do, add 1 "Maliss" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Maliss in the Mirror" once per turn.

                 Rarity
                Maliss in Underground
                 Rarity
                Maliss in Underground
                 Rarity
                Maliss in Underground
                Spell Field
                Maliss in Underground

                  When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.

                  N Rarity
                  Mathmech Equation
                  N Rarity
                  Mathmech Equation
                  N Rarity
                  Mathmech Equation
                  Spell Normal
                  Mathmech Equation

                    Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.

                    UR Rarity
                    Raigeki
                    UR Rarity
                    Raigeki
                    UR Rarity
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.



                      Tag(s):

                      SR Rarity
                      Salamangreat Sanctuary
                      SR Rarity
                      Salamangreat Sanctuary
                      SR Rarity
                      Salamangreat Sanctuary
                      Spell Field
                      Salamangreat Sanctuary

                        If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.

                        R Rarity
                        Cynet Conflict
                        R Rarity
                        Cynet Conflict
                        R Rarity
                        Cynet Conflict
                        Trap Counter
                        Cynet Conflict

                          When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.

                          SR Rarity
                          Evenly Matched
                          SR Rarity
                          Evenly Matched
                          SR Rarity
                          Evenly Matched
                          Trap Normal
                          Evenly Matched

                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                               Rarity
                              Maliss GWC-06
                               Rarity
                              Maliss GWC-06
                               Rarity
                              Maliss GWC-06
                              Trap
                              Maliss GWC-06

                                You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss GWC-06" per turn.

                                 Rarity
                                Maliss MTP-07
                                 Rarity
                                Maliss MTP-07
                                 Rarity
                                Maliss MTP-07
                                Trap Normal
                                Maliss MTP-07

                                  You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.

                                   Rarity
                                  Maliss TB-11
                                   Rarity
                                  Maliss TB-11
                                   Rarity
                                  Maliss TB-11
                                  Trap Normal
                                  Maliss TB-11

                                    You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.

                                    Extra Deck

                                    UR Rarity
                                    Cyberse Desavewurm
                                    UR Rarity
                                    Cyberse Desavewurm
                                    UR Rarity
                                    Cyberse Desavewurm
                                    DARK 6
                                    Cyberse Desavewurm
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1500


                                    1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.

                                    SR Rarity
                                    Code Talker Inverted
                                    SR Rarity
                                    Code Talker Inverted
                                    SR Rarity
                                    Code Talker Inverted
                                    LIGHT
                                    Code Talker Inverted
                                    • ATK:

                                    • 1300

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.

                                    SR Rarity
                                    Excode Talker
                                    SR Rarity
                                    Excode Talker
                                    SR Rarity
                                    Excode Talker
                                    WIND
                                    Excode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Left

                                    Right


                                    2+ Cyberse monsters When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.

                                    UR Rarity
                                    Firewall Dragon
                                    UR Rarity
                                    Firewall Dragon
                                    UR Rarity
                                    Firewall Dragon
                                    LIGHT
                                    Firewall Dragon
                                    • ATK:

                                    • 2500

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                                    SR Rarity
                                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                    SR Rarity
                                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                    SR Rarity
                                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                    DARK
                                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                    • ATK:

                                    • 3000

                                    • LINK-5

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom-Right


                                    3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.

                                    UR Rarity
                                    Firewall Dragon Singularity
                                    UR Rarity
                                    Firewall Dragon Singularity
                                    UR Rarity
                                    Firewall Dragon Singularity
                                    DARK
                                    Firewall Dragon Singularity
                                    • ATK:

                                    • 3500

                                    • LINK-6

                                    Link Arrow:

                                    Top-Left

                                    Top

                                    Top-Right

                                    Left

                                    Right

                                    Bottom


                                    3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.

                                    UR Rarity
                                    Link Decoder
                                    UR Rarity
                                    Link Decoder
                                    UR Rarity
                                    Link Decoder
                                    DARK
                                    Link Decoder
                                    • ATK:

                                    • 300

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.

                                     Rarity
                                    Maliss Hearts Crypter
                                     Rarity
                                    Maliss Hearts Crypter
                                     Rarity
                                    Maliss Hearts Crypter
                                    DARK
                                    Maliss Hearts Crypter
                                    • ATK:

                                    • 2500

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss Hearts Crypter" once per turn.

                                     Rarity
                                    Maliss Red Ransom
                                     Rarity
                                    Maliss Red Ransom
                                     Rarity
                                    Maliss Red Ransom
                                    DARK
                                    Maliss Red Ransom
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ monsters, including a "Maliss" monster While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.

                                     Rarity
                                    Maliss White Binder
                                     Rarity
                                    Maliss White Binder
                                     Rarity
                                    Maliss White Binder
                                    DARK
                                    Maliss White Binder
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Left

                                    Right


                                    2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.

                                    R Rarity
                                    Protectcode Talker
                                    R Rarity
                                    Protectcode Talker
                                    R Rarity
                                    Protectcode Talker
                                    DARK
                                    Protectcode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Left

                                    Right


                                    2+ Effect Monsters Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.

                                    SR Rarity
                                    Salamangreat Balelynx
                                    SR Rarity
                                    Salamangreat Balelynx
                                    SR Rarity
                                    Salamangreat Balelynx
                                    FIRE
                                    Salamangreat Balelynx
                                    • ATK:

                                    • 500

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.

                                    SR Rarity
                                    Splash Mage
                                    SR Rarity
                                    Splash Mage
                                    SR Rarity
                                    Splash Mage
                                    WATER
                                    Splash Mage
                                    • ATK:

                                    • 1100

                                    • LINK-2

                                    Link Arrow:

                                    Top-Right

                                    Bottom-Right


                                    2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                                    SR Rarity
                                    Transcode Talker
                                    SR Rarity
                                    Transcode Talker
                                    SR Rarity
                                    Transcode Talker
                                    EARTH
                                    Transcode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Right

                                    Bottom


                                    2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

                                    UR Rarity
                                    Primathmech Alembertian
                                    UR Rarity
                                    Primathmech Alembertian
                                    UR Rarity
                                    Primathmech Alembertian
                                    EARTH
                                    Primathmech Alembertian
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 0


                                    2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.

                                    Need 3 UR

                                     Rarity
                                    Firewall Saber Dragon
                                     Rarity
                                    Code Igniter
                                     Rarity
                                    SA.I.dekick

                                    Main: 40 Extra: 15

                                    R Rarity
                                    3 cardAchichi @Ignister
                                    R Rarity
                                    3 cardAchichi @Ignister
                                    Achichi @Ignister
                                    FIRE 2
                                    Achichi @Ignister
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 800


                                    If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.


                                    R Rarity
                                    3 cardCode Generator
                                    R Rarity
                                    3 cardCode Generator
                                    Code Generator
                                    EARTH 3
                                    Code Generator
                                    • ATK:

                                    • 1300

                                    • DEF:

                                    • 500


                                    If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


                                    R Rarity
                                    2 cardGatchiri @Ignister
                                    R Rarity
                                    2 cardGatchiri @Ignister
                                    Gatchiri @Ignister
                                    EARTH 8
                                    Gatchiri @Ignister
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 3000


                                    The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


                                    N Rarity
                                    3 cardHiyari @Ignister
                                    N Rarity
                                    3 cardHiyari @Ignister
                                    Hiyari @Ignister
                                    WATER 1
                                    Hiyari @Ignister
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 400


                                    If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.


                                    N Rarity
                                    3 cardParallel eXceed
                                    N Rarity
                                    3 cardParallel eXceed
                                    Parallel eXceed
                                    WIND 8
                                    Parallel eXceed
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                                    R Rarity
                                    3 cardPikari @Ignister
                                    R Rarity
                                    3 cardPikari @Ignister
                                    Pikari @Ignister
                                    LIGHT 4
                                    Pikari @Ignister
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 600


                                    If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.


                                    N Rarity
                                    1 cardCyberse Magician
                                    N Rarity
                                    1 cardCyberse Magician
                                    Cyberse Magician
                                    DARK 7
                                    Cyberse Magician
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand.


                                    N Rarity
                                    1 cardCyberse Sage
                                    N Rarity
                                    1 cardCyberse Sage
                                    Cyberse Sage
                                    DARK 1
                                    Cyberse Sage
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.


                                    N Rarity
                                    2 cardWater Leviathan @Ignister
                                    N Rarity
                                    2 cardWater Leviathan @Ignister
                                    Water Leviathan @Ignister
                                    WATER 7
                                    Water Leviathan @Ignister
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 2000


                                    You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only.


                                    N Rarity
                                    1 cardBururu @Ignister
                                    N Rarity
                                    1 cardBururu @Ignister
                                    Bururu @Ignister
                                    WIND 3
                                    Bururu @Ignister
                                    • ATK:

                                    • 600

                                    • DEF:

                                    • 1000


                                    If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.


                                    N Rarity
                                    1 cardA.I.'s Ritual
                                    N Rarity
                                    1 cardA.I.'s Ritual
                                    A.I.'s Ritual
                                    Spell Normal
                                    A.I.'s Ritual

                                      This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.


                                      R Rarity
                                      3 cardA.I.dle Reborn
                                      R Rarity
                                      3 cardA.I.dle Reborn
                                      A.I.dle Reborn
                                      Spell Quick
                                      A.I.dle Reborn

                                        Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.


                                        N Rarity
                                        3 cardCynet Crosswipe
                                        N Rarity
                                        3 cardCynet Crosswipe
                                        Cynet Crosswipe
                                        Spell Quick
                                        Cynet Crosswipe

                                          Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


                                          N Rarity
                                          2 cardCynet Ritual
                                          N Rarity
                                          2 cardCynet Ritual
                                          Cynet Ritual
                                          Spell Normal
                                          Cynet Ritual

                                            This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.


                                            R Rarity
                                            3 cardFA.I.ghting Spirit
                                            R Rarity
                                            3 cardFA.I.ghting Spirit
                                            FA.I.ghting Spirit
                                            Spell Normal
                                            FA.I.ghting Spirit

                                              Target 1 "@Ignister" monster in your GY; Special Summon it. If an "@Ignister" monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can activate this effect; your "@Ignister" monsters with 2300 or more ATK cannot be destroyed by battle this turn. You can only activate "FA.I.ghting Spirit" once per turn.


                                              R Rarity
                                              3 cardMystical Space Typhoon
                                              R Rarity
                                              3 cardMystical Space Typhoon
                                              Mystical Space Typhoon
                                              Spell Quick
                                              Mystical Space Typhoon

                                                Target 1 Spell/Trap on the field; destroy that target.


                                                R Rarity
                                                2 cardOne-Time Passcode
                                                R Rarity
                                                2 cardOne-Time Passcode
                                                One-Time Passcode
                                                Spell Normal
                                                One-Time Passcode

                                                  Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.


                                                   Rarity
                                                  1 cardSA.I.dekick
                                                   Rarity
                                                  1 cardSA.I.dekick
                                                  SA.I.dekick
                                                  Trap Normal
                                                  SA.I.dekick

                                                    Target face-up cards your opponent controls equal to the number of Cyberse monsters you control with 2300 original ATK; negate their effects until the end of this turn. You can banish this card from your GY, then target 1 of your banished Cyberse monsters; Special Summon it. You can only use each effect of "SA.I.dekick" once per turn.


                                                    R Rarity
                                                    1 cardEarth Golem @Ignister
                                                    R Rarity
                                                    1 cardEarth Golem @Ignister
                                                    Earth Golem @Ignister
                                                    EARTH 7
                                                    Earth Golem @Ignister
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 2000


                                                    1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                    R Rarity
                                                    1 cardCode Talker
                                                    R Rarity
                                                    1 cardCode Talker
                                                    Code Talker
                                                    DARK
                                                    Code Talker
                                                    • ATK:

                                                    • 1300

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Bottom


                                                    2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                                                    R Rarity
                                                    1 cardCyberse Wicckid
                                                    R Rarity
                                                    1 cardCyberse Wicckid
                                                    Cyberse Wicckid
                                                    DARK
                                                    Cyberse Wicckid
                                                    • ATK:

                                                    • 800

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom

                                                    Bottom-Right


                                                    2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                                    R Rarity
                                                    2 cardCyberse Witch
                                                    R Rarity
                                                    2 cardCyberse Witch
                                                    Cyberse Witch
                                                    DARK
                                                    Cyberse Witch
                                                    • ATK:

                                                    • 800

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom


                                                    2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.


                                                    R Rarity
                                                    1 cardDetonate Deleter
                                                    R Rarity
                                                    1 cardDetonate Deleter
                                                    Detonate Deleter
                                                    DARK
                                                    Detonate Deleter
                                                    • ATK:

                                                    • 2100

                                                    • LINK-3

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom-Left


                                                    2+ Cyberse monsters Once per turn, at the start of the Damage Step, when this card battles a face-up monster that is not a Link-3 or higher Link Monster: You can destroy that monster. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it.


                                                    N Rarity
                                                    2 cardLink Devotee
                                                    N Rarity
                                                    2 cardLink Devotee
                                                    Link Devotee
                                                    EARTH
                                                    Link Devotee
                                                    • ATK:

                                                    • 500

                                                    • LINK-1

                                                    Link Arrow:

                                                    Top


                                                    1 Level 4 or lower Cyberse monster If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn.


                                                    N Rarity
                                                    1 cardPentestag
                                                    N Rarity
                                                    1 cardPentestag
                                                    Pentestag
                                                    DARK
                                                    Pentestag
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Bottom


                                                    2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                    N Rarity
                                                    1 cardPitknight Earlie
                                                    N Rarity
                                                    1 cardPitknight Earlie
                                                    Pitknight Earlie
                                                    FIRE
                                                    Pitknight Earlie
                                                    • ATK:

                                                    • 1500

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top-Right

                                                    Right


                                                    2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                                                    N Rarity
                                                    1 cardPowercode Talker
                                                    N Rarity
                                                    1 cardPowercode Talker
                                                    Powercode Talker
                                                    FIRE
                                                    Powercode Talker
                                                    • ATK:

                                                    • 2300

                                                    • LINK-3

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom-Left


                                                    3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.


                                                    N Rarity
                                                    1 cardShootingcode Talker
                                                    N Rarity
                                                    1 cardShootingcode Talker
                                                    Shootingcode Talker
                                                    WATER
                                                    Shootingcode Talker
                                                    • ATK:

                                                    • 2300

                                                    • LINK-3

                                                    Link Arrow:

                                                    Top

                                                    Left

                                                    Bottom


                                                    2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.


                                                    N Rarity
                                                    1 cardUpdate Jammer
                                                    N Rarity
                                                    1 cardUpdate Jammer
                                                    Update Jammer
                                                    WIND
                                                    Update Jammer
                                                    • ATK:

                                                    • 2000

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Left


                                                    2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


                                                     Rarity
                                                    1 cardFirewall Saber Dragon
                                                     Rarity
                                                    1 cardFirewall Saber Dragon
                                                    Firewall Saber Dragon
                                                    DARK 7
                                                    Firewall Saber Dragon
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand. You can target 1 other Cyberse monster you control with a Level; this card's Level becomes that monster's. If this card is sent to the GY as Link Material: You can add 1 "A.I." Spell from your Deck to your hand. You can only use each effect of "Firewall Saber Dragon" once per turn.


                                                     Rarity
                                                    1 cardCode Igniter
                                                     Rarity
                                                    1 cardCode Igniter
                                                    Code Igniter
                                                    DARK
                                                    Code Igniter
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters If this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand. You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is sent to the GY as Link Material: You can add 1 "A.I." Trap from your Deck to your hand. You can only use each effect of "Code Igniter" once per turn.



                                                    CODE TALKER Decks in MASTER DUEL








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